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I used the time spent locked up in my room during the fires thinking a lot about breathing. I wanted to learn more about Blender – specifically how to bake in morph targets and animations into some simple geometry, as I’m not an experienced 3D modeler. What emerged was this sort of primitive, breathing, heart – a bit mangled, a bit gasping.
Mike Heavers is a Creative Coder and Prototyper.
Website: mikeheavers.com